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Mass effect 2 rifles
Mass effect 2 rifles










This tweak makes shields work just like they did in ME1.Having an unfair advantage over AI is not fun. If Shepard’s shields regenerate, why enemy shields shouldn’t? In ME1 every enemy’s shield regenerates just like Shepard’s.This also makes Geth Troopers as dangerous as rifle-wielding mercenaries. This tweak makes it just the same as the Avenger Rifle’s. Originally Geth Pulse Rifle’s base damage and DPS are the lowest of all the equipable guns in the game.Originally when you repeat the game via NG+ you lose all bonuses from imported character.Scanning planets is fun during the first playthrough but I have enough of it now, when I finished the game and I’m playing it again.It’s also closer to ME lore where shields and armor can’t block biotics and tech abilities, only barriers can. This tweak makes almost all skills equally worth learning.You can save time when running around outside of combat.Jacob also uses an assault rifle in the Mass Effect Galaxy game. His original weapon loadout doesn’t have much sense and makes him underpowered. Of course you can heal him, you just need to buy Trauma Module upgrade) health regeneration 100x slower to enforce medigel usage (NOTE: some players claim that one can't heal Shepard in ME2 with medigel.Optional tweak in seperate Coalesced.ini version: Can't do anything about it, the game decides by itself in this case) (NOTE: although all cinematics are set as skippable, some of them ignore settings from ini file and can't be skipped in game. all ingame cinematics set as skippable.added 20 top rated male face presets and 30 top rated female presets, faces codes from.shields don’t absorb full damage on break anymore (example before, having 1 shield point would absorb any ammount of damage on last hit before reducing health),.enemy shields and barriers (not armor) set as rechargable to remove player’s unfair advantage over AI,.Geth Pulse Rifle damage 2.5x of original value, this ups its DPS to the same level as the Avenger Rifle's (originally Geth Pulse Rifle's base damage and DPS are the lowest of all the equipable guns in the game),.money bonus from imported savegame moved to second playthrough bonus category to make it available in NG+,.planet scanning speed is equal as when the scanner is not active,.second playthrough resource bonus increased to 500000, making planet scanning unnecessary,.like in ME1 shields don’t block powers anymore, making gameplay closer to the lore,.

mass effect 2 rifles

  • non-combat storm stamina and regeneration 5x original value,.
  • Jacob’s weapon loadout changed to assault rifle + heavy pistol due to his military training,.
  • mass effect 2 rifles

    The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer to the game’s lore.












    Mass effect 2 rifles