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For a large area, using the recast method with defaults is good enough. If that were actually true, folks with thousands of hours racked up (yes, they exist) would have reported massive amounts of problems by now.Īs far as when to navmesh, generally last, because up until that point you're probably tweaking placements on things and adding little details here and there. While it *IS* prudent advice to save often, there's no evidence whatsoever that leaving the CK open for extended periods of time causes any damage at all. then exit and reload ANOTHER backup copy (a fresh one), make the changes you KNOW you want, save then exit the CK (deleting your 'test' ESP).This is entirely unnecessary. I would recommend using a copy of your ESP, play with it all you want until you find what you need. Just remember that the longer you keep the CK open, and the more you edit and finalize/etc navMesh - the greater the chances of some kind of session-related bug causing drama (I've proven this to be the case in the NavMesh Bug threads). Tiffany Carter Posts: 3454 Joined: Wed 4:05 am keep your sessions short and to the point, don't save numerous times in a single session, and don't switch/load too many different cells in the renderWindow before exit/reload. I recommend that for ALL modding with ANY app. So I would recommend doing a couple cells, then saving it, exit CK, reload, continue. the garbage-collection routines are buggy, as well as navMesh-specific bugs that WILL cause corruption when doing things a certain way. by all means give it a whirl just keep backups of your data before each change (which you should be doing anyways.). But if you have a custom worldSpace, and it's large enough that doing it by hand would take until TES6. it always ends horribly, as in it breaks AI, quests, etc if everything isn't reproduced near-exact.
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I would avoid auto-gen in any Vanilla area (exterior or interior). You ALWAYS have to go back through and tweak by hand (unless you have a VERY plain area). It comes out a bit on the conservative side though, in that some tight areas you may actually be able to go, it won't place navMesh. I've found doing a recast auto-gen works great with the 'factory' settings.
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