
The supply area also has room for three piles of Assistants.Įach player also gets their personal board which has an area for their deck of cards (which starts out with 4 basic cards in their color and 2 Fear cards). The supply area holds all the site tiles as well as the five types of resources: gold coins, green compasses, yellow tablets, blue arrowheads and red jewels. Finally, at the bottom is the Supply area. The Research Track is also in this area near the top of the board. The center of the board has the Island which has twelve exploration sites that have idol tiles on them. Thus, at the beginning of the game, the row is Item heavy, but in the final round, it will be Artifact heavy. In each round, Artifacts are placed to the left of the round marker and Items are placed to the right. The row has room for six cards, and Artifact Cards and Item Cards will fill the slots. At the left, there is room for the cards and the turn track. The fairly large board is placed in the center of the table. He and his wife Mín form a highly creative designer duo “Mín & Elwen” and both are long term friends and employees of Czech Games Edition.”īefore I go much further, I should make it clear that I’m playing on a pre-production prototype copy, and while I’ve been told this is close to the final product, just be aware that there may be differences in the pictures and descriptions here than the “real deal” – which should be released in a few weeks. When I first started reading about the game, I realized that I didn’t recognize the designers… Well, a little bit of Internet sleuthing comes up with this – “Michal “Elwen” Štach is the co-author of Lost Ruins of Arnak, a 2020 release from Czech Games Edition. You are limited to only one action per turn, so make your choice carefully… what action will benefit you most now? And what can you afford to do later… assuming someone else doesn’t take the action first!?” I don’t know about you, but this one paragraph was enough to have me salivating at the chance to play it – so much so that I asked for a preview prototype in order to get the game here faster! Some of these actions require resources instead of workers, so building a solid resource base will be essential. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Per the publisher – “ Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery.
